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タグ A Practical Analysis

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Nintendo 3DS Architecture | A Practical Analysis

2023/09/22 このエントリーをはてなブックマークに追加 10 users Instapaper Pocket Tweet Facebook Share Evernote Clip Architecture Nintendo 3DS

An in-depth analysis that explains how this console works internally 続きを読む

Xbox Architecture | A Practical Analysis

2020/06/26 このエントリーをはてなブックマークに追加 8 users Instapaper Pocket Tweet Facebook Share Evernote Clip

The original Xbox Released on 15/11/2001 in America, 22/02/2002 in Japan and 14/03/2002 in Europe Showing first revision Controllers are plugged using a separate daughterboard Missing SRAM chips are on the back and there are four unpopulated SRAM slots A quick introductionIt seems that Microsoft ... 続きを読む

Nintendo 64 Architecture | A Practical Analysis

2020/05/19 このエントリーをはてなブックマークに追加 8 users Instapaper Pocket Tweet Facebook Share Evernote Clip

The Nintendo 64 Released on 23/06/1996 in Japan, 29/09/1997 in America and 01/03/1997 in Europe Showing revision 'NUS-CPU-03'. Later ones reduced the number of chips required for AV encoding Disk Drive connector is found on the back A quick introductionNintendo’s goal was to give players the best... 続きを読む

 
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