タグ A Practical Analysis
人気順 10 users 50 users 100 users 500 users 1000 usersNintendo 3DS Architecture | A Practical Analysis
An in-depth analysis that explains how this console works internally 続きを読む
Xbox Architecture | A Practical Analysis
The original Xbox Released on 15/11/2001 in America, 22/02/2002 in Japan and 14/03/2002 in Europe Showing first revision Controllers are plugged using a separate daughterboard Missing SRAM chips are on the back and there are four unpopulated SRAM slots A quick introductionIt seems that Microsoft ... 続きを読む
Nintendo 64 Architecture | A Practical Analysis
The Nintendo 64 Released on 23/06/1996 in Japan, 29/09/1997 in America and 01/03/1997 in Europe Showing revision 'NUS-CPU-03'. Later ones reduced the number of chips required for AV encoding Disk Drive connector is found on the back A quick introductionNintendo’s goal was to give players the best... 続きを読む